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Friday Facts #103 - Prototyping ahead

Posted by kovarex on 2015-09-11

Hello, I went back to reading sci-fi these weeks, and I'm amazed by the amount of interesting ideas are there. One of the first short stories from Philip K. Dick I read is called autofac, it is about auto replicating industrial factories that got out of control. This reminded me Factorio a lot. One day, we will have to extend the game to make self replicating factories possible, because that was actually the first goal I had in mind when I started thinking about this game, so it would be really pity to miss it.

Friday Facts #85 - Sales Stats

Posted by Tomas on 2015-05-08

Good afternoon, today is the national holiday to commemorate the end of the WWII. Yet, surprisingly quite a few of us have met in the office. But the atmoshpere is very relaxed and we will call it a day early. The week has been spent mostly on smaller tasks (quite a few of those were non-game-development related).

Friday Facts #49 - Goodbye holidays

Posted by Tomas on 2014-08-29

Hi all, the august is almost over. So is the holiday season (check out a picture from my visit to Beskydy mountains below). It was fun, we charged our (power armor) batteries and now we are ready to take another step and push Factorio forward (looking at you multiplayer!).

Friday Facts #296 - All kinds of bugs

Posted by Klonan, Rseding on 2019-05-24

Cars/Tanks remember their color Klonan This really is a tiny feature, the car and tank will now save the color of the passengers when they exit the vehicle. So now you won't forget which vehicle you were driving, and can warn everyone else on the server: "Pink tank is mine".

Friday Facts #131 - Roadmap shuffle

Posted by kovarex on 2016-03-25

Hello Factory builders.

Friday Facts #166 - Combat Revisit

Posted by Klonan on 2016-11-25

Hello,the hopefully final 0.14 version was recently released, meanwhile most of the team have been assigned their major tasks for 0.15.

Friday Facts #263 - Trains in blueprints

Posted by kovarex on 2018-10-05

Trains in blueprints Building trains again and again might be a daunting task. Especially when you start making a lot of mining outposts, artillery/supply trains with filtered cargo wagon slots etc. So I decided that we should extend blueprints to work with trains as well. The first condition was, that trains are only selected when you explicitly allow it in the checkbox, so they don't get in your way when building rail setups. Checking the button allows the train that was there to be put into the blueprint (similar to the way tiles work). For the sake of simplicity, we decided that once there is any rail in the blueprint, the train in it will be always buildable (as a ghost obviously), even if there are not rails to support the train at the moment. The train ghost will simply stay there and won't be buildable until rails are placed under it in a way so it can be placed. If I remove the rails from the blueprint, I get a second type of rail blueprint. In this case, all the parts of need to have rails to support it, this is mainly needed as without rails, there is no rail grid forced, so we should make sure, the train ghost won't be created in some wrong position. The small touch here is, that the blueprint also contains the schedule. With little-bit of improvisation, I can optimize the mine building a lot in the late game. I create a blueprint of mine train station. The stop will be called " Mine X". Both of the trains in the blueprint will have the " Mine X" -> " Smelting" schedule setup. Once I build the blueprint, I just rename the " Mine X" to whatever I want (" Mine 12" for example), and the train schedules are updated as well, so I'm almost ready to go. The last tweak I'm considering is to allow blueprints to contain the fuel insertion info similar to how they contain the module insertion info for assembling machines now.

Friday Facts #62 - The automation of Factorio

Posted by kovarex on 2014-11-28

Hello, Tomas is in India already, so the place is more empty again. The more empty it is, the harder we have to work to make for it :)

Friday Facts #254 - No research queue for you

Posted by kovarex, Sanqui on 2018-08-03

Hello, we are really appreciating that the new offices have proper air conditioning...

Friday Facts #333 - Terrain scrolling

Posted by posila on 2020-02-07

Hello, We released 0.18.4 this week, same old same old, more bugfixes, more bugs, more changes. At this stage of development, not many interesting things are happening, we are just polishing what we have.